Thanks very much for the reply - was thinking about doing the rounds, but didn't know if that'd be a recipe for getting myself knifed or not. Fake blood is no problem, given one of my major obsessions is gore fx, and I've a ton of bandages and so forth, so I think my kit should be okay.
And having fun is most definitely something I intend to do.
Nah, you're fine. There's nothing wrong with this entry.
Huzzah and much relief for that, then, and thanks for telling me.
Sounds like just the right place to me! Welcome aboard - I hope you enjoy it.
It's handy if you have some reason or need IC to talk to as many people as possible e.g. a wandering salesman, someone looking for lost family, a reporter for an old world newspaper, surgeon looking to hire services to a bunch of mercs, anatomical research. Gets you out and talking to lots of people and making contacts.
As to making use of your skills - listen for the calls for surgeons, look for fights breaking out. Have a particular character-based method for applying your skills (e.g. brutal hacking, native mysticism, delicate stitching) and props, bandages, and fake blood (be aware of costume staining issues) to suit. You may not end up needing them, but handy to have ready.
Any more questions, just ask!
I've a possible IC reason for being there which should get me out and talking to people (I hope) - now I just need to work out how to tie it together with the rest of my backstory, and, when that's done, where and how to submit it (I have a feeling I'm being particularly dense about this, but I can't find much in the way of 'this is how you set out a background email and where you send it' type of thing)
I'll second the advice of don't be afraid to get out there and introduce yourself to people. I agree with Furzepig that it's handy to have a reason or bunch of reasons to get involved with stuff, Religion, Politics and Money can supply handy ones :).
Also you may find it useful to have some IC business cards with your email address on the back of them. Just in case you make any deals and you want people to remember your contact details.
Thanks for replying!
As I said above, there're a few reasons I can think of why I'd be wandering around talking to people (other than the obvious of dealing with wounds/illness/infections and so forth). I hadn't thought of the business card idea, though: that sounds like a pretty damn good way of sorting things.
I have a feeling my 'other things to do' will probably just end up being walking around staring at everything and pinching myself occasionally, given this is something I've been wanting to do for quite a few years and only got the final go-ahead for yesterday XD
In a more IC sense, I'm sure I can think of something to keep me occupied.
That sounds like a very good idea, especially the one about putting stupid/non-plottish goals into the mix. I have a feeling I'll be able to think of quite a few of those!
Things I have found useful to reduce larp inertia:
- If you are religious, pray.
- If you are not religious, but perhaps god-curious, it can take up time and make game to explore why/not.
- Find out who the movers and shakers of your game are. Colony heads, tradehouse archons, priests, eidolons, insurrectionists and experts. Try and get to meet them.
- Listen in to conversations. Use the phrase "can I help?"
- Ask for apprenticeship/secondment to an experienced surgeon.
- Go to "surgeons' meetings". They'll often be advertised on chalkboards but you may have to ask about.
- Ask about. Generally. About everything.
- In the day, carry water. In the evening, carry a bottle. Label them both "medicinal tonic" if you like, and share liberally.
*makes notes in notebook. Ticks off/comments on things*
It doesn't help that "Can I help?" gets rendered in our turn of phrase into "What have you idiots managed to do this time?", but I think swallowing one's pride and treading carefully in a new place are probably very good ideas IC.
And thanks for the heads-up about the surgeons' meetings - didn't know that those happened, so will definitely be on the lookout.
*makes a careful note of oxfordgirls list*
This was me exactly 2 years ago, and it took me an few events to figure out that without a pre-planned and written to-do list, it took much longer to get in character and make fun happen. Making contact with surgeons of various groups, find out what specialities there are and who does what is a fairly rolling goal.
Hope you have fun :)
It looks like 'make contacts' is the way to go about things. I think I can do that XD
And having fun is what I fully intend to do.
The above advice is good. As an additional, I'll point out that this LJ community has a counterpart IRC channel: #maelfroth
on esper.net, if you IRC. There's a few of us there, and we might be able to give you additional pointers, if you like.
Shiny - I may well check that out.
Hi, I'm a Malathian surgeon, and I hope to meet you IC :D
Mostly I'm posting just so I can say that. I second the advice given here- especially the bit about meeting other doctors. It's really helpful both IC as we can talk shop and you can make contacts, and OC as you get used to the medical game... and there is one :)
*takes note of the advice*
I should be pretty easy to spot: short sarky Malathian bloke in a black coat with a cane* and grey/red hair (depending on whether I can find hair dye in time or just end up going with coating my normal [brown] hair in talc). Of course, there could be plenty of those around, so...
*cane is mainly an IC need, but I've a recurring knee/leg issue so am taking it OOC just in case.
Be sure to ask at GOD for the Malathian cultural briefing and the appropriate religious briefing (if you are starting with a religion) if you don't get one in your pack. As a human, you should already know the human racial briefing.
The briefings (3-4 page background documents) will help you find game hooks or things to get excited about, plus tell you more about the history and daily life in your home country. Highly recommended reading.
So for my money - suggestions (take as you see fit).
If you can manage it, get there on Thursday, and go find some people to chat to OC. Most 'strommers are quite decent folk, but their characters may be less so :)
Hooking up with someone to 'camp with' or 'associate with' in time in, makes the initial bits that much easier. (OUr lot generally don't mind making new friends, although we'll object a bit if you get us all killed ;)).
You don't have to get exhaustive about your character, but try and pin down a few 'prickles' Sore subjects, or things you hold strong opinions on. be prepared to argue these things.
Things I can suggest to consider are:
Slavery. (Is it good, indifferent, evil)
Other races (something interesting to be experienced, or sub humans to exploit. One of the coolest characters I met was using an almanac as a menu... and I still find I crack a smirk when I hear the phrase 'funny head')
Other religions. (Are followers of other faiths scum, or misguided. WHat about oldworld or new world faiths?)
Native vs. oldworlders.
I'd also recommend 'doing religion' in maelstrom. VERY much. I spent 5 years priesting it, in a previous incarnation, and it was SUPERB fun. Read through the religions on the website. Consider entering play with out one, but with an intention to 'sign up'. I reckon the native faiths are fun, but they're all good provided you take the time to get involved.
Doctoring ... well, depends how near you are to fights. Religion gets everywhere though.
ANd not least, because I think (OC) the mechanics of it are just so cool - it's not like almost any other system I've played, where 'priests' are a bit like mages with more healing.
Priests in Maelstrom are... well, more like priests, really.
Think about what you're doing at event - are you there to be a surgerical hero, or a git who's there to take their money when they're dying. Are you working, or are you relaxing?
Consider what your character is going to be doing between seasons. Learning is obvious, but exploring, or sailing, or 'doing theology' is also pretty funky.
Don't be shy about 'doing the rounds' of camps you don't know in daylight. Meet and greet, and find what people want or know. I tend to wander and trade, so if you're really at a loss, give me a shout - I don't mind taking on a 'temporary apprentice' and walking into camps and introducing you, if you're the kind of person who's not that good at introductions.
ANd yeah. Pack enough to keep you warm - good weather is great, but you can have 'scorching' days and freezing nights both together. Suncream and extra bedding is not inappropriate.
*makes notes of the rather amazing number of suggestions*
I'm pretty much IC someone who's already around in this skull, so the pinning down of prickles/prejudices and so forth is proving to be very very easy (find page of Almanac/photo/writeup about something, go with gut feeling regarding it).
The questions on what I'd be doing there and so forth were the niggling ones but, now I've a (hopefully) acceptable backstory, I think I know: pretty much looking for employment/checking out the lie of the land. Fresh off the boat, me (and I'll look it, I think).
That certainly seems to be the case :D
Really, someone ought to winnow these posts down a little and stick them somewhere other new players can get at them easily. We have a dreadful>/i> track record at helping new players ease themselves into the game.
it's not like most of them are new per se.
We should sort out somewhere to put an official blog, like the Odyssey design blog, you know.
Write an entry, I'll see that it happens.
Also, wander around the various cafes, bars, and tea houses on the field.
There are many opportunities to meet people, gather rumours, hang out your surgery shingle, and eat cake.